Progression

August 31, 2007

Work on Templar Skies has slowed now, due to other (good) factors. I’m still in the fix-check-repeat loop, and the game gets better for it every day. Finally fixed a couple of GUI-ability interaction issues also. Adding in the final data and assets has been slowed; final data has mostly been implemented, but I’ve put a hold on final assets for now. This is pending more gameplay assessments, where text data is cheap to change, and art & sound are expensive. Level tweaking is on hold pending the construction of a bigger level to explore more gameplay options. Yes, this project is dragging on, but hopefully all this extra time in the oven makes for a decent game.

So not much more to say than work is slow, always being bug-fixed, tweaked and improved, and this game will be released someday.

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