Meteors & More

August 23, 2007

Been doing more on Templar Skies this week, quite an iterative process of play the game, list what’s broken, attempt a fix, and repeat. I’ve also added in some more specific temp art (models that look more like what they are meant to be, rather than checkered cubes). I’ve tweaked the rules a bit, now when each wave of monsters spawns, some powerups spawn as well, rather than having powerup spawns on their own timers. It makes balancing easier, tying a set of powerups to a stream of monsters. Lots of bugs have been smished, and some new ones created, as is always the case. The build tower ability has been broken and fixed about 20 times now, driving me crazy. It should work for good now, and final spells have started their fix cycle. First to be done was Meteor, where a giant meteor falls from the sky onto the target. Characters and towers can both cast this now. It still has an interesting bug however; for some reason the towers are targeting me, rather than the invading monsters. At least it works.

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This last one is the meteor hitting the player character. There won’t be any pics of meteors falling until I fix the player targeting bug :)

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